UEL Games

Computer Games Design
Computer Games Development

Level 4 Entry Requirements

Students applying to this programme will be expected to demonstrate a specific interest in this area of study and should have a commitment to engaging with the subject.  

  • Submission of design challenge
  • C or above at GCSE English and Maths (or equivalent)
  • 112 UCAS tariff points (including two GCE or VCE A-levels or a VCE Double Award) from:
    • GNVQ
    • AVCE
    • Scottish Highers
    • International Baccalaureate
    • European Baccalaureate
    • BTEC / SCOTEC Diploma
    • Relevant Access Course or
    • Successful completion of the Level 3 extended degree
    • Other qualifications, including overseas, may be considered.
    • Mature students, without appropriate academic qualifications but with relevant work experience, attend for interview and aptitude test.

Students may be admitted through Accreditation of Experiential Learning (AEL) or Accreditation of Certificated Learning (ACL) processes.

In the case of applicants whose first language is not English, then IELTS 6.0 (or equivalent) is required. International qualifications will be checked for appropriate matriculation to UK Higher Education undergraduate programmes.

Applicant Design Challenge

This is the design challenge which must be completed by all applicants as part of our admissions process. The exercise has two parts. All applicants are required to complete and submit both. Details of where these should be submitted will be provided when you are contacted to request you complete the challenge. Please do not submit them before requested.

1. Design Challenge

Taken from: Brathwaite, B. and Schreiber, I. (2009) Challenges for Game Designers. London: Charles River Media.

Here are the rules for the dice game Thunderstorm, a traditional children's games from Germany:

  • Once a player is chosen to begin and then play proceeds clockwise
  • On the first turn, the player throws six standard dice (6d6)
  • If a player rolls any 1s on his turn those dice are set aside and the remaining dice are passed to the next player. In this way, players may have fewer than six dice to throw their turn.
  • If a player roles only 1s on his turn, all six dice are passed to the next player.
  • If a player fails to roll any 1s he is penalised. The first five times this happens to a player, he draws five lines on his paper in the shape of a house. On the sixth failure, lightning strikes that player's house (draw a sixth line through the house), and he is eliminated from the game.
  • The object of the game is to be the last player remaining in the game. When all players but one have been eliminated, the remaining player is the winner.
This game has no decisions and is all luck. It is fine for a children's game, but adults may tire of it quickly.
Create a variant of this game that involves at least some skill. Your goal is to make this game more palatable to adults (such as the parents of the children who like the original game), while still keeping it close enough to the original that the children are themselves interested in playing.
Once you have written the new rules, playtest your new game.
Please submit
  • Written rules modification for the playable new game
  • Analysis of whether your modification makes the original game better or worse and why (max 500 words of analysis)

2. Design Analysis

Write a small piece (500 words) about your favourite game saying why you like it, but also suggesting what could be changed to improve it.


UCAS Code: G453

Typical Entry Requirements
112 UCAS points

Programme Leader
Penda Tomlinson
Tel: + 44 (0)20 8223 4246
Email:  p.tomlinson@uel.ac.uk



Typical Entry Requirements
112 UCAS points

Programme Leader

David Dorrington
Tel: + 44 (0)20 8223 2596
Email: d.dorrington@uel.ac.uk